
A real time role playing game rendered in 3D. The game
consists of a world in which the players move around and
kill monsters that are also competing against each other.
The player is able to gain experience by defeating monsters
and other players in order to advance their level. This will
improve the player's abilities, allowing them to defeat
stronger opponents. The game has multiplayer support with
TCP/IP.
Project Timeframe
November, 2001 (1 month)
Team Members
Byung Gil Yuh, Chris Wang, Raymond To, Cedric Lau
Technical Features
- Terrain rendered using Realtime Optimally Adapting Mesh
(ROAM)
- Magical Effects done using a 2D Particle Engine
- Efficiently Hashed Terrain Partitioning
- Simple volume overlap collision detection
- 2D Sound Effects - Far Events Sound Quieter
- 2D to 3D Mouse Coordinate Translation System
- Simple Monster A.I. Engine - Seek and Destroy
Project Tools
The game was developed using Microsoft Visual C++ 6.0
together with the OpenGL, GLU, GLUT and SDL Graphical/Multimedia
Libraries. The game also uses the MD2 File Format for character
and weapon models. They can be obtained freely from
polycount.com.
Awards
The game was judged by a panel of 3 from Electronic Arts.
Competing against about 50 other graphical projects, Ultimate
Dragon Slayer won second place in the category of "Visual
Appeal".
System Recommendation
- Microsoft Windows 98
- Intel Pentium III
- 64MB RAM
- 3D Graphics Card with OpenGL and Multitexture Support
Download
You need compression software that handles the ZIP file
format (e.g.
WinZip)
to decompress Ultimate Dragon Slayer. The download is
5,585,255 bytes and should take about 17 minutes using a
56k modem.
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