cruelacid productions

Ultimate Dragon Slayer

A real time role playing game rendered in 3D. The game consists of a world in which the players move around and kill monsters that are also competing against each other. The player is able to gain experience by defeating monsters and other players in order to advance their level. This will improve the player's abilities, allowing them to defeat stronger opponents. The game has multiplayer support with TCP/IP.

Screenshot of Ultimate Dragon Slayer

Project Timeframe

November, 2001 (1 month)

Team Members

Byung Gil Yuh, Chris Wang, Raymond To, Cedric Lau

Technical Features

  • Terrain rendered using Realtime Optimally Adapting Mesh (ROAM)
  • Magical Effects done using a 2D Particle Engine
  • Efficiently Hashed Terrain Partitioning
  • Simple volume overlap collision detection
  • 2D Sound Effects - Far Events Sound Quieter
  • 2D to 3D Mouse Coordinate Translation System
  • Simple Monster A.I. Engine - Seek and Destroy

Project Tools

The game was developed using Microsoft Visual C++ 6.0 together with the OpenGL, GLU, GLUT and SDL Graphical/Multimedia Libraries. The game also uses the MD2 File Format for character and weapon models. They can be obtained freely from polycount.com.

Awards

The game was judged by a panel of 3 from Electronic Arts. Competing against about 50 other graphical projects, Ultimate Dragon Slayer won second place in the category of "Visual Appeal".

System Recommendation

  • Microsoft Windows 98
  • Intel Pentium III
  • 64MB RAM
  • 3D Graphics Card with OpenGL and Multitexture Support

Download

You need compression software that handles the ZIP file format (e.g. WinZip) to decompress Ultimate Dragon Slayer. The download is 5,585,255 bytes and should take about 17 minutes using a 56k modem.

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